Board Thread:Ideas & Suggestions/@comment-26286137-20150407020432

!target [closest, furthest, leasthp, mosthp, random, personal]

"personal" would attack whoever/whatever last dealt damage to you. Rest are obvious.

Example: !target leasthp

More strategies could be implemented, like preferring to target a specific class, weapon range (eg attack archers, mages, or melee), or high level players.

Some strategies could be more complex if they seem useful, like factoring in both health and distance when choosing target, or attacking a player that many other players are also attacking. 